Tuesday 31 January 2017

10 x 10 Challenge #8: 100 Swords - Game #1 - Part #1

Since I had so much spare time on my hands today, I decided to go really over the top in documenting my first game of the 10 x 10 Challenge. Seriously, I took nearly four A4 sides of notes, so that I could give a blow by blow account of  my first game.. Which wasn't wasted, as this one went down to the wire; with victory going to the party that managed to slay the big bad. The mighty red dragon!

100 Swords - The Red Dragon's Dungeon Setup
Setup
100 Swords - The Red Dragon's Dungeon
The first hand drawn wasn't too bad (3 x Crappy Sword, 1 x Awkward Sword, 1 x Boots), using this I moved forward to the second room of the dungeon using the boots and expended the Awkward Sword (one of, if not the worst card in the game) to recover the Okay Sword. I then used a Crappy Sword for its movement value reveling a Stone Door.. Which completely screwed my turn as I hadn't taken the key. It was now the turn of the A.I, who revealed a Fishman at both ends of the dungeon; and took the near one. Once the dungeon was consolidated, it looked like the above.

100 Swords - The Red Dragon's Dungeon
Another decent early game draw (3 x Crappy Sword, 2 x Boots), but there's still the problem of the big ass Stone Door blocking my way. The issue being that it can only be taken out by a key, and in order to get the All Purpose Key I'll have to sacrifice another card this turn. So whilst I can sure of scoring a few points this turn from the door, the card that I'll have to use to move to it, and the other for the key mean that it's unlikely that I'll be adding anything of any value to my deck this turn. So having done that I spent another Crappy Sword to move one, revealing a Wither Sword; which as luck would have it required exactly the same amount of energy to collect as I could generate from the cards remaining in my hand. Score! Hopefully a few turns along the Wither Sword could also help me rid my deck of some of its more useless cards. The A.I revealed the last card in the dungeon; which left them with a Displacer Ghost and a Fishman to choose from as their prize. Given that the Fishman is worth more Gold, they decide to take it, and it was time once again to consolidate the dungeon. The picture above was taken just before that.

100 Swords - The Red Dragon's Dungeon
Turn 3 and one of my drafted cards finally comes through (Okay Sword), unfortunately so does the Awkward Sword. Other than that I draw three Crappy Swords. Given that I really, REALLY, don't like Awkward Sword, I use it for movement (it's really not worth the bother in combat) and move into the first room of the dungeon, revealing the Haunted Armor. This is something that I have no hope of defeating so early into the game, and with such a poor hand, so I duck it, burn one of my Crappy Swords and move into the next room where I slay the Displacer Ghost there with my Okay Sword. At this point I have only one choice for the ghost's ability as my discard pile is empty, so I draw a card.. A pair of boots. Useful, but not great. I use the Boots to move on another two chambers where I reveal the Lullaby Sword. As I don't have enough energy to retrieve the sword, I press onward to the final chamber of the dungeon where I find the Quick Boots. Another nice item which I don't have enough energy to take with me.. I notice a theme developing here. Before I consolidate the dungeon, the A.I acts taking the Haunted Armor for an impressive 6 Gold. I have some catching up to do!

100 Swords - The Red Dragon's Dungeon
This turn was pretty short. Having drawn three Crappy Swords, Boots and, my Wither Sword; I used the Boots to move into the second chamber of the dungeon, and expended the three Crappy Swords for the energy required to take the Lullaby Sword into my hand. Once I had done that I used the Wither Sword to move another two chambers, revealing a Fine Sword. Again the discard pile was empty; so no joy in thinning out the herd. The A.I acts, revealing a Mushroom and a Shadow Sword.. Not surprisingly, it takes the sword.

100 Swords - The Red Dragon's Dungeon
Drawing back up to five cards at the beginning of the turn I find myself with a particularly poor draw (4 x Crappy Swords, 1 x Okay Sword), when I really need to be taking ground and so many desirable items are finding their way into the dungeon. The fungus at the front door is more bad news too as taking it down is really going to cost me more than I  stand to get back from it. With this in mind, I decided to expend a Crappy Sword to rent the potion from the store, and to use it to hide the Mushroom. Now that I was free to move into the dungeon, I used the Okay sword to make it to the second chamber; and the rest of my hand to claim the Quick Boots. Just because I could, I then used the newly acquired boots to scoot into the fourth chamber; revealing the Cursed Sword, whilst drawing the Lullaby Sword from my deck. Hmmmm, maybe I should have held fire in hindsight as I'm going to have to passify the Mushroom again next turn if I don't draw something suitable enough to slay it outright.. And I don't have a lot in my deck that can actually do that. Lastly the A.I acts and reveals that damned Mushroom again, along with a Torch Skeleton.. Which it takes, for 5 Gold. Ouch!

Well, I think that's all I've got time to post for now. Stay tuned for part two; where we find out just how the adventure pans out. Stay frosty!

10 x 10 Challenge #7: Sorted!

Wahey! I have my gaming table back!

As an added bonus it only took a fraction of the time I had anticipated too; which combined with my early start means that time I expected to spend tidying today can be spent gaming! Bonus!!

Now all I need to do is pick a game, read the rules, and crack on.

Monday 30 January 2017

10 x 10 Challenge #6: Sorted.. Sort Of

After an hour or so of elbow grease, I finally have my gaming table back.. Sort of.

A more accurate description of the situation would be that I almost have my gaming table back; but the few small piles of stuff that I have lying around my lounge, and the couple on the table itself still need to go somewhere. As does the stuff I've stowed behind my couch.

And there's only one of two places this stuff can go. One, is the bin. The other is too dreadful to contemplate.. The spare room. Otherwise known as the place where the Bermuda Triangle got lost! I kid you not, there is all kinds of crap in there that I need to sort through.

This is soooo not something that I am looking forward to doing. Still, once I can get up and gaming; it'll all be worthwhile.. And that's what I'm going to keep telling myself to help me get through what will inevitably be hours and hours of hard slog tomorrow.

10 x 10 Challenge #5: One Last Barrier To Overcome

Truth be told, it's been a while since I actually got around to any gaming that couldn't be done on the coffee table.. Long enough for my actual gaming table to be invaded by paperwork, half-painted mini's, a computer and an airship! Seriously, there is an airship on my gaming table as I type.

Yup! My gaming table has been pulling double duty.  Part desk, part dumping ground. Something that I find happens all too often if I leave any surface in my house unattended for any period of time.

Oh, and there are boxes in front of that. Boxes that I swear are breeding like rabbits; as I have no idea how it went from a couple to a horde. Do boxes breed?

So the final barrier between me and beginning the challenge is quite literally a physical barrier; made of boxes and clutter that I need to clear. Which really needs to be done sooner than later.

As I type this however, a curious idea has crossed my mind. Before I clear the desk, and the surrounding area; why not make a random table out of the clutter? A random, random table.. Because it's usefulness is questionable at best.

So here we are, D30 things found on a cluttered gamer's desk:


D30
Item
1
A Lego model of a galleon
2
A model of an airship
3
A half eaten Packet of energy sweets
4
1D30 assorted plastic clips
5
Receipts for electronic goods
6
The box for an old mobile phone, containing 1D6 different colored fascias
7
The Cardboard Wars trophy for “Most Violent”
8
A cheap pair of headphones, with black skulls for ear-pieces
9
A pile of arms for Warhammer 40,000 miniatures
10
A lilac tin full of unpainted miniatures
11
Empty plastic packaging
12
1D4 World of Warcraft models
13
1D6 damaged Legion of the Damned models
14
A small model of a troll in an oversized helmet, clutching a sword
15
A mostly empty bottle of aftershave
16
A feather
17
An old bus pass, missing the ID photo
18
A pen, branded with the logo of a utility supplier
19
A tub of sweets
20
1D10 base-coated Termagaunts
21
A monitor
22
A keyboard
23
A disconnected mouse
24
A USB drive in the style of an eggplant
25
A black leather chain wallet, embellished with the Umbrella logo
26
1D20 fully painted pieces of terrain
27
A small box containing the 7.5 edition rules for Tunnels & Trolls
28
A small plastic tiger
29
1D6 mostly blank DVD’s
30
A small black suede pouch, containing 1D10 magnetized hematite crystals

There were a few more things, but those are the "highlights".

I'd sure be interested to see if anyone makes any use of the above table.. As I'll only be able to make use of mine once I've cleared it of most of the above!

10 x 10 Challenge #4: The Choice Is Made, The Die Is Cast!

Well, after a fair bit of umming and ahhing I've finally decided upon the eleven games that will make up my 10 x 10 Challenge.. Hardcore style!

So with no further ado, here's my choices; and little about why I chose them.

100 Swords - This is a great little micro deck-builder, that I've had a lot of fun with to date. I know it still has
a lot more to offer however, and that I've only scraped the surface; having only played with The Red Dragon's Dungeon. For this entry, I am including that deck, The Blue Mammoth's Dungeon, and the four original Dungeon Builder Sets (The Glowing Plasmapede, The Magic Computer, The Chroma Dragon, and The Darkness).

Asgard' Chosen - Honestly, I know very little about this game. When I decided to buy it, the decision was based purely upon the theme; as I am rather fond of games set in the dark ages. That said, it didn't fair massively well during its Dice Tower review; so I get the feeling that Asgard's Chosen may very well prove to be a Marmite kind of game.

Dark Dealings - This is another game that I don't know a lot about, but I have watched a couple of demo games on YouTube; and at it's core it seems like several smaller games in one, that you play back to back.

Initially there is a round of drafting, where you determine just how difficult the game will be by bidding on the heroes that you plan to vanquish, with tougher heroes giving you more buying power in the second phase. The second phase then has you use those heroes to draft your defenses, which come in the form of various traps and monsters.

Lastly you use those defenses to overcome the heroes as they attack your keep. I'm sure there is more to it than that, but I believe that is the gist of it.

Eight Epics - A simple light dice game, which there isn't really a lot to say about. Roll the dice and use the special abilities of your heroes to manipulate those dice, in order to meet the requirements on the card of the current big bad. Pretty straight forward stuff, nicely packaged by AEG.

Harbour - It may come in a small package, but don't all good things? Despite being a small box game, Harbour has a real big box feel about it, and a great deal of depth. For those of you not familiar with the game, it's all about controlling the demand of the goods on the market; whilst meeting that demand. This is done by using the abilities of the properties in play, via a worker placement mechanic; with the goal of ultimately buying those properties with the gold you earn from the sale of goods.

Another element that really sells this game to me, and makes it pop is the art (I really love the art in this game).

In summary, a lovely little game that I'm quite taken with.

Port Royal - This is another game where I don't really know what to expect. I've watched a couple of videos on YouTube demonstrating how to play, and showing a game in action; but as I'll be playing this one with the Erweiterung expansion in order to make it solo capable, I suspect that game play could be somewhat different from the group games that I have watched.

Progress: Evolution of Technology  - I really like civ builder games, so I couldn't put this list together without including at least one. Initially it was going to be Imperial Settlers, which I am a big fan of, but as I've played many games of it and none of this; combined with being pressed for space on this list given the limitations of the challenge, Progress: Evolution of Technology won out.

Side Quest - Boy howdy! Do me and this game have history! Initially I came across this game a few years back at the UK Games Expo, just prior to it hitting Kickstarter; where it was being demoed. I had a game, during which I made the journey from intrigued to want.. However, as I mentioned, this was going on Kickstarter, so wasn't actually for sale at that point (although I will say there was a PnP version available pretty soon after that).

The thing is, I have never, and will never, back anything on Kickstarter. This is simply because don't like the way the site is used by the larger companies. So, it was no reflection on Side Quest that I didn't back it at the time, as had I been given a straight up opportunity to snap it up outside of Kickstarter, I would have.

Said opportunity was not to come for another year however, at the next expo; as neither my friendly local games store or my online supplier took stock of it!

So, one year later I finally got my copy.. And nearly 8 months on from that I still haven't got round to playing it.. *sigh*.

Suffice to say, there was no way that this game wasn't going to make the cut!

Thunderstone - Way back when, when deck-builders were still in their infancy; one would stand out amongst the crowd, and that one was Thunderstone. In fact, it was the first deck-building game that I ever played. But what made it different?

Well, where other deck-builders of the time; like Dominion; where largely straight forward engine building games, Thunderstone had a few more bells and whistles. For example, in Dominion you could draft any card you could afford from the market; but in Thunderstone, some cards were only available if you had drafted other cards prior. Some cards could also only be utilised if you drew other specific cards alongside them. So there was a lot more going on; and a lot more skill required than with other comparable games, that led to a more immersive experience.

Tiny Epic Kingdoms - The Tiny Epic range of games tick a lot of boxes for me, so one of them was always going to make the list. Picking which one however was no easy task, and ultimately came down to "which ones haven't I played yet?".

That left me with either Tiny Epic Kingdoms (combined with the Heroes Call expansion in order to allow it to be played solo) or Tiny Epic Western.  With nothing to really choose between the two games (given that I've never played either of them), I went to my default setting; which is fantasy.

Zombies Keep Out - When making the final cut for this list, it was a toss up between this and Castle Panic; but ultimately I went with Zombies Keep Out as I've played far fewer games of it. From what I remember, it's also a more challenging game; and if I've proved only one thing so far with this, and my previous posts, it's that I'm always up for a challenge.

So there we have it. My 10 x 10 challenge, and I've done sterling job with keeping to the criteria I set out in my previous post, even if I do say so myself! Each of my selections can be played solo, and seven of my eleven choices are games that I am yet to play.

That should put a dent in The Cult of the New!

10 x 10 Challenge #3: I Made An Oopsie!

Soooo, a couple of things I overlooked during the journey from seeing the challenge, and taking the challenge. Mostly because the original blog post I read about the challenge omitted these details, and as you'll see, there was really no indication that I'd missed anything (until I read the full details over at BGG just).

Detail the first: There are actually 2 versions of this challenge. Normal and Hardcore.

This isn't really something I'd expected, as I had taken the title at face value, which seemed to be pretty self-explanatory. Pick ten games, and play them ten times each, It seemed pretty clear cut. However, how it actually plays out is as follows:

Normal - Play ten games, ten times each. So far, so good. In this version of the challenge, whilst you make a list of your ten planned games at inception; you can freely substitute other games for your choices throughout the year. So this version is VERY flexible, and missing your target would be damn hard.

Hardcore - This is the version that is closest to how I had imagined the challenge; in that you make your selections ahead of time, and lock them in. Ten by ten. Ten games that you plan to play ten times each throughout the year. Pretty straight forward.. If it were not for detail the second. With this version of the challenge you actually choose ELEVEN games to lock in, with the goal being to play ten games of  each of your ten of your selections.

So whilst I had taken the challenge to mean, "pick ten games, lock them in, play each of them ten times and you win"; it turns out I have a little more flexibility.. Not that I'm complaining. Now I only have to narrow that list of 89 games down to 11!

Sunday 29 January 2017

Collecting Zines

So I've been working on the design of the blog today, and one thing that I thought might be a good idea to make it a bit more user friendly; and improve the experience of my readers would be to implement pages, as opposed to just sticking everything down the side as I have been to date.

One of those things that was going to be relegated to a sidebar was a list of free gaming zines.. Well, I say list. I have three which I read with any kind of frequency. But I know there must be more, as a lot of gamers love to write.

So this is where I could really use the help of anyone who's reading this.

If you read, write, or contribute to a free gaming zine; please drop me a comment below, so I can add it to the list.

If we all pitch in on this one, then we really stand to get something out of it. If you write a zine, then you can share that with a captive audience; who are looking for a good zine to read. If you read zines, then you may well find a hidden gem on the list that had previously passed you by.

So if you have something you want to add, please drop me a comment.

I look forward to hearing from you!

10 x 10 Challenge #2: One Step Closer

It took a while, but I finally have a short list of the games that meet the criteria that I outlined in my last post..

100 Swords: The Blue Mammoth's Dungeon, 100 Swords: The Red Dragon's Dungeon, 12 Realms, 51st State: Complete Master Set, 8-Bit Inc., Addiction, Arctic Scavengers, Asgards Chosen, Backpacks And Blisters, Castle Dice, Castle Panic, Chrononauts, City Of Zombies, City Of Zombies: Times Square, Cosmic Run, Dark Dealings, Death Angel: The Card Game, Dice City, Dungeon Fighter, Dungeon Roll, Dungeon!, Dungeonquest, Dungeons & Dragons: Castle Ravenloft Board Game, Dungeons & Dragons: Temple Of Elemental Evil Board Game, Dungeons & Dragons: The Legend Of Drizzt Board Game, Dungeons & Dragons: Wrath Of Ashardalon Board Game, Eight Epics, Elder Sign, ElfQuest Adventure Game, Emergency Earth!, Encounters: Bravest Warriors (Blue Set), Escape Of The Dead Minigame, Flash Duel: Revised Second Edition, Flash Point: Fire Rescue, Flip City, Friday, Galaxy Command, Gears Of War, Goblins Drool, Fairies Rule!, Harbour, Hit Z Road, Horde Of The Dead Version 2, Hostage Negotiator, If I'm Going Down…, Imperial Settlers, Into The Forest, Labyrinth, Legendary Encounters: An Alien Deck Building Game, Mr Game, Munchkin Panic, Muses, Ninja VS Robot, OGRE: Pocket Edition, Oh My Lair!, PAX, Planet Run, Pleasant Dreams, Port Royal, Progress: Evolution of Technology, Project Dreamscape, Race For The Galaxy, Random Encounter: Plain Of The Troll King, Red November, Run, Fight, Or Die!, Runebound, Sentinels Of The Multiverse, Shadow Of The Elder Gods, Shadows Over Camelot: The Card Game, Side Quest, Small Soldiers: Big Battle Game, Stak Bots, Stand & Deliver, Stowaway 52, Suburbia, Super Fantasy: Night Of The Badly Dead, Super Fantasy: Ugly Snouts Assault, Take It Easy!, The Eye Of The Idol, The Isle Of Doctor Necreaux, The Manhattan Project: Chain Reaction, Thunderstone, Tiny Epic Defenders, Tiny Epic Galaxies, Tiny Epic Kingdoms, Tiny Epic Western, Upon A Fable, Warhammer Quest: The Adventure Card Game, Xenoshyft: Onslaught, Zombies Keep Out

I say short. It's still 89 games long, which is still way larger than I want or need it to be for the 10 x 10 Challenge. But it's a start I guess, and represents some good headway. Now I just need to make my actual selections.

Already I can see a few gems that'll definitely make the cut, and I'm getting more and more excited with every passing post.

Who knew that admin could be this much fun!?

Saturday 28 January 2017

10 x 10 Challenge #1: Where To Start?

I'm all fired up and ready to go.. But where to start?

How do you pick ONLY 10 games, when you own this little lot..

10 Days In The Americas, 100 Swords: The Blue Mammoth's Dungeon, 100 Swords: The Red Dragon's Dungeon, 12 Realms, 51st State, 51st State: Complete Master Set, 8-Bit Inc., A.D.A.P.T, Abduction, Addiction, Afrikan Tähti, Age of Mythology: The Boardgame, Air Charter, Archer: Once You Go Blackmail, Arctic Scavengers, Are You A Werewolf?, Asgards Chosen, AT-43: Operation Damocles, Backpacks And Blisters, Batman Begins: Shadow Assault, Batman Fluxx, Battle Knights, Battleship, Battleship, Beowulf: The Movie Board Game, Black Box, Blood Bowl, BoardGameGeek: The Card Game, Boss Monster 2: The Next Level, Boss Monster: The Dungeon Building Card Game, Bottlecap Vikings, By Jove, Campaign, Card Of The Dead, Castle Dice, Castle Panic, Chez Dork, Chez Geek, Chez Goth, Chrononauts, Chupacabra: Survive The Night, City Of Zombies, Claustrophobia, Cluedo Card Game, Convoluted, Cosmic Run, Cthulhu Dice, Cthulhu Fluxx, Dark Dealings, Dark Tales, Dead Panic, Death Angel: The Card Game, Descent: Journeys In The Dark, Dice City, Dig Mars, Dino Hunt Dice, DOOM The Board Game, DOOM The Board Game Expansion, Dracula, Dragon Strike, Dragon's Gold, Dungeon Fighter, Dungeon Roll, Dungeon Saga: Dwarf King's Quest, Dungeon Twister: The Card Game, Dungeon!, Dungeoneer: Tomb Of The Lich Lord, Dungeonquest, Dungeons & Dragons: Castle Ravenloft Board Game, Dungeons & Dragons: Temple Of Elemental Evil Board Game, Dungeons & Dragons: The Fantasy Adventure Board Game, Dungeons & Dragons: The Legend Of Drizzt Board Game, Dungeons & Dragons: Wrath Of Ashardalon Board Game, Dungeons Of Demus, Eco Fluxx, Eight Epics, Elder Sign, ElfQuest Adventure Game, Emergency Earth!, Encounters: Bravest Warriors (Blue Set), Ergo, Escape Of The Dead Minigame, Exploding Kittens: NSFW Deck, Expolding Kittens, Flash Duel: Revised Second Edition, Flash Point: Fire Rescue, Flip City, Fluxx, Focus, Forbidden Desert, Fortress America, FRAG, FRAG: PVP, Friday, Galactic Strike Force, Galaxy Command, Gears Of War, Geek Wars: Battle For The Con Deck #1 - RPG Gamer, Goblins Drool, Fairies Rule!, Harbour, Have At Thee!, Hedgehogs Revenge, HEDZ, Heroes Of The Maze, Heroica: Draida, Heroica: Fortaan, Heroica: Nathuz, Heroica: Waldurk, Heroquest, Hit Z Road, Hive Pocket, Horde Of The Dead Version 2, Hostage Negotiator, Hotel Tycoon, If I'm Going Down…, Illuminati, Impact, Imperial Settlers, Imperial Settlers: 3 Is The Magic Number, Inn-Fighting, Into The Forest, Journey To The Center Of The Earth, Jurassic Wars, Kamisado Max, Kan-U-Go, Killer Bunnies And The Quest For The Magic Carrot, Kittens In A Blender, Labyrinth, Lara Croft Tomb Raider: The Angel Of Darkness, Last Night On Earth: The Zombie Game, Legendary Encounters: An Alien Deck Building Game, LEGO: Create-It, Let's Do Lunch!, Logan Stones, Lord Of The Rings, Lost Cities, Lost Legacy: Flying Garden, Lost Legacy: Fourth Chronicle - The Werewolf & Undying Heart, Lost Legacy: Second Chronicle - Vorpal Sword & Whitegold Spire, Lost Legacy: The Starship, Lost Legacy: Third Chronicle - Sacred Grail & Staff Of Dragons, Lost Valley Of The Dinosaurs Game, Machi Koro, Mag Blast: Third Edition, Mars Attacks: Dice Game, Martian Fluxx, Match And Move, Mijnlieff, Minotaurus, Monopoly, Monopoly Deal Card Game, Monopoly Junior, Monopoly Junior (Shuffle Game), Monopoly: Star Trek The Next Generation, Monster Fluxx, Moop's Monster Mashup, Mr Game, Munchkin, Munchkin Apocalypse, Munchkin Axe Cop, Munchkin Bites!, Munchkin Cthulhu, Munchkin Deluxe, Munchkin Fu, Munchkin Gloom, Munchkin Legends, Munchkin Loot Letter, Munchkin Oz, Munchkin Panic, Munchkin Pathfinder, Munchkin Quest, Munchkin Steampunk Deluxe, Munchkin Treasure Hunt, Munchkin Zombies, Munchkin: Christmas Lite, Munchkin: Conan The Barbarian, Muses, Narnia: Risk Junior, Neopets: Adventures In Neopia, Nerf, Nexus, Ninja VS Robot, Nuclear War, Numerix, NUTS!, Office Scandal, OGRE: Pocket Edition, Oh My Lair!, Operation: Aliens, Oz Fluxx, PAX, Pirate Fluxx, Pirate Versus Pirate, Planet Run, Pleasant Dreams, Port Royal, Port Royal: Unterwegs!, Portable Adventures: 8th Grade, Portable Adventures: Lair Of The Rat-King, Progress: Evolution of Technology, Project Dreamscape, Project Pandora: Grim Cargo, Province, Quantum, Queen Bee, Race 3000, Race For The Galaxy, Random Encounter: Plain Of The Troll King, Rattle Snake, Red November, Risk, Risk: Lord Of The Rings, Romans, Rumble In The Dungeon, Rumble In The House, Run, Fight, Or Die!, Runebound, Scorpion, Sentinel Tactics: The Flame Of Freedom, Sentinels Of The Multiverse, Shadow Of The Elder Gods, Shadows Over Camelot: The Card Game, Shave A Sheep, Side Quest, Small Soldiers: Big Battle Game, Smash Up, Space Crusade, Space Hulk, Stak Bots, Stand & Deliver, Star Fluxx, Star Munchkin, Star Munchkin Deluxe, Star Trek: The Final Frontier, Star Wars: Battle Of Hoth, Star Wars: Death Star Attack, Stargate SG-1, Stowaway 52, Suburbia, Super 3, Super Fantasy: Night Of The Badly Dead, Super Fantasy: Ugly Snouts Assault, Super Munchkin, Table Soccer, Table Tantrums, Take It Easy!, Teenage Mutant Turtles Game, Temple Run: Danger Chase, The Chronicles Of Narnia, The Eye Of The Idol, The Haunting House, The Hen Commandments, The Hunger Games: District 12 Strategy Game, The Isle Of Doctor Necreaux, The Key To The Kingdom, The Manhattan Project: Chain Reaction, The Order Of The Stick Adventure Game: The Dungeon of Dorukan, The Power Game, The Settlers Of Catan, The Simpsons: Slam Dunk, The Warlock Of Firetop Mountain, Thunderstone, Ticket To Ride: Europe, Tiny Epic Defenders, Tiny Epic Galaxies, Tiny Epic Kingdoms, Tiny Epic Kingdoms: Heroes Call, Tiny Epic Western, Top Trumps: Buffy, Top Trumps: Dinosaurs, Top Trumps: Guide To Gogos Crazy Bones, Top Trumps: Lord Of The Rings, Top Trumps: Lord Of The Rings - The Two Towers, Top Trumps: Marvel Max, Top Trumps: Nerf, Top Trumps: Star Trek, Top Trumps: The Simpsons Game, Transformers, Treasures And Trapdoors, Ulcers, Upon A Fable, Vampire, Warhammer Quest: The Adventure Card Game, Warlock, Wildlife Rescue, World Of Tanks: Rush, WWI Battle Card Game, Xenoshyft: Onslaught, Yvette Fielding's Ghosts, Zombie Dice, Zombie Fluxx, Zombies Keep Out, ZOMBIES!!!, ZombieTown

The answer. Not easily.

So, I think the best course of action is to probably set myself some criteria. What is going to make my 10 x 10 Challenge unique to me?

Well one thing that strikes me is that whilst this challenge isn't difficult, it is a commitment. So I probably want to take as much control over this as I possibly can. If I'm committing myself to this, it is with the intention of completing the challenge.

To this ends I'm only going to pick games that can be or, where only intended to be played solo. That should narrow the list down some. I'll also endeavor for at least half of the titles to be games which I've bought and am yet to play; as taking a dent out my offerings to The Cult of the New was a big part of why I wanted to take up this challenge. Not to mention it's kind of sad to think of games not being played. It is all their raison d'être.

Time to do some sorting, and some thinking.

I may be some time.