Going back to my list of games that I had selected for the 10 x 10 Challenge; I decided that next up would be Dark Dealings by Nevermore Games. A game that I had been really looking forward to playing for a few months now..
So much so that I didn't pay much attention to the notes that I should have been making for my write ups during the first couple of games. I also wasn't really too sure about what information I needed to be capturing either, having not played the game before; so what information I did take down was lacking in relevant detail.
In short, I really screwed the pooch on this one.
Luckily however I noticed where I had gone wrong by the end of game two, so I made sure to capture everything I needed in game three; and that working out of what's required (even if a little late) does stand me in good stead going forwards.
As a (very) brief summary of my first two games though, I would say the following:
Game #1
Being the first game I didn't get very far at all in the final (combat) phase; having not drafted particularly well in the second (defense) phase. I had completely neglected to draft any cards which could deal with one of the thieves that I had drafted in the first (hero) phase; which meant game over (as soon as you encounter a hero that you cannot defeat, you lose the game).
Game #2
Having developed a good idea of how to play the game, and having started to form some tactics; I did a LOT better in the second game. This time around I made it as far as the seventh hero before I had to concede (as I had used all of my defenses on the previous six heroes).
In Summary
There we have it, two VERY brief write ups from some VERY sketchy notes made on the fly. Not that I plan to let this set the tone; intending as I do to return to blogging as usual with the next post, having captured a lot more of my last game as it was played through my note taking.
Monday, 29 May 2017
Sunday, 28 May 2017
10 x 10 Challenge #26: Of Mice And Men
After what was a slow start to my 10 x 10 Challenge, it seems that I have finally begun to generate a head of steam; playing through four games so far this week (although I am yet to write three of them up), and having every intention of taking full advantage of the bank holiday to play a few more whilst I have the momentum.
It's also quite important that I do as much as I can towards the challenge this bank holiday, as it's almost a given that I'll do very little in the way of gaming next weekend.. Well, not towards the challenge at any rate; as I'll be at the UK Games Expo.
That's not to say however that if the opportunity to play any one of the games on my list with fellow gamers should arise; I'd pass up the chance (a subsequent write up could prove a little tricky though, as sitting there with a notepad as I do when I game at home, might seem more than a little rude).
So with my impending absence in mind, I think it's time to revise my previous plan a little.. Not just yet though.
As I plan to be gaming again tomorrow; I'll leave it until after the bank holiday to sit down and make my calculations. Not that I imagine that there will be a massive shift in the plan for the sake of one week up, one week down; but it doesn't hurt to check.
It's also quite important that I do as much as I can towards the challenge this bank holiday, as it's almost a given that I'll do very little in the way of gaming next weekend.. Well, not towards the challenge at any rate; as I'll be at the UK Games Expo.
That's not to say however that if the opportunity to play any one of the games on my list with fellow gamers should arise; I'd pass up the chance (a subsequent write up could prove a little tricky though, as sitting there with a notepad as I do when I game at home, might seem more than a little rude).
So with my impending absence in mind, I think it's time to revise my previous plan a little.. Not just yet though.
As I plan to be gaming again tomorrow; I'll leave it until after the bank holiday to sit down and make my calculations. Not that I imagine that there will be a massive shift in the plan for the sake of one week up, one week down; but it doesn't hurt to check.
10 x 10 Challenge #25: Eight Epics - Game #10
It doesn't seem all that long ago that I first broke out Eight Epics for the first time as part of my 10 x 10 Challenge; and here we are already. The tenth, and final game.
Before we get to it though, I'd like to take a moment to reflect on the some of the highlights so far. There was the outrage at Makano, the first win, and the first loss of an avatar in the first round (that didn't end the game there and then). All of them quite memorable moments.
So one last time (as a part of the challenge at least), it is time to shuffle the threat deck, setup the avatars (I'll be going with my standard game four order for the avatars again), and draw my first card..
Round 1 - Threat: Narssis, Unholy One.
Defeating Narssis took a lot out of the avatars, as I ran through seven out of eight of them trying to clear the challenges. That said, the losses were minimal given the effort exerted; with only 8 Life Points being lost amongst the group as whole; leaving me in a very strong position to deal with whatever threat I may be next.
Round 2 - Threat: Pirn, Rampaging Overgrowth.
I'm always happy to see Pirn, because as threats go; he doesn't tend to cause me too much in the way of problems.. Then again, I used to say similar things about Uluwash, and look what happened there. Pirn came good though, and went down without too much of a fight; but to the cost of losing one avatar (Sylliph) in the fray.
Round 3 - Threat: Hronthar, Winged Flame.
Hronthar is the polar opposite of Pirn, in that he rarely comes quietly; and this game was no exception. Whilst the avatars where able to clear the first two of his challenges without taking much more than a scratch; challenge three introduced them to a whole world of hurt.
By the end of round three the avatars had lost a total of 23 Life Points as a group; with five of the remaining seven avatars being reduced to half of their starting Life Points, or less.
Round 4 - Threats: Makano, Drill Strider / Serrin, Shadow Reaper.
What a final draw for the final game!
It was hard to know where to start. Normally I would target the threat that I thought was going to be the most difficult to beat first in the final round, but if past experience has taught me anything; it's that these are both difficult customers, more than capable of wiping the floor with me individually - let alone as a team!
Seeing nothing in it, I decided to go for Serrin first. Sure, Makano may be broken in my opinion; but I have found that the best way of dealing with Serrin is with re-rolls (as opposed to abilities); and I'll get more of those to work with if I tackle him first.
Serrin was still hard work though, and I had to cycle through several of my avatars more than once (using Leafwind's ability) in order to secure enough re-rolls to secure victory against him. So by the time I came to face off against Makano; only four avatars remained, all of them on 1 Life Point.
When it came to Makano, the avatars did put up a good fight (clearing half of his challenges), but sadly all they had left to throw at him was not enough; and the game was ultimately lost.
Final Thoughts
Eight Epics has been an interesting game to play; but I'm not sure that it will be one that I will return to too frequently in the future. Not because it's bad, but more because it simply doesn't have a whole lot going on that would keep me coming back to it.
As you've seen from the various playthroughs here, the same avatars keep coming up again and again; which can get a little repetitive. Something which leads me to fully understand why the AEG release of this game came with a couple of in-box variants. It needs them!
That's not to say it's a bad game though. With its quick setup and play times it's a perfect filler game, or a nice way to round off a long days gaming.. It just doesn't pack the "big game in a little box" punch that say Harbor does.
So in summary, Eight Epics probably wouldn't be my first choice to bring to the gaming table; but if I were only looking to kill 20-30, it certainly wouldn't be my last.
Before we get to it though, I'd like to take a moment to reflect on the some of the highlights so far. There was the outrage at Makano, the first win, and the first loss of an avatar in the first round (that didn't end the game there and then). All of them quite memorable moments.
So one last time (as a part of the challenge at least), it is time to shuffle the threat deck, setup the avatars (I'll be going with my standard game four order for the avatars again), and draw my first card..
Round 1 - Threat: Narssis, Unholy One.
Defeating Narssis took a lot out of the avatars, as I ran through seven out of eight of them trying to clear the challenges. That said, the losses were minimal given the effort exerted; with only 8 Life Points being lost amongst the group as whole; leaving me in a very strong position to deal with whatever threat I may be next.
Round 2 - Threat: Pirn, Rampaging Overgrowth.
I'm always happy to see Pirn, because as threats go; he doesn't tend to cause me too much in the way of problems.. Then again, I used to say similar things about Uluwash, and look what happened there. Pirn came good though, and went down without too much of a fight; but to the cost of losing one avatar (Sylliph) in the fray.
Round 3 - Threat: Hronthar, Winged Flame.
Hronthar is the polar opposite of Pirn, in that he rarely comes quietly; and this game was no exception. Whilst the avatars where able to clear the first two of his challenges without taking much more than a scratch; challenge three introduced them to a whole world of hurt.
By the end of round three the avatars had lost a total of 23 Life Points as a group; with five of the remaining seven avatars being reduced to half of their starting Life Points, or less.
Round 4 - Threats: Makano, Drill Strider / Serrin, Shadow Reaper.
What a final draw for the final game!
It was hard to know where to start. Normally I would target the threat that I thought was going to be the most difficult to beat first in the final round, but if past experience has taught me anything; it's that these are both difficult customers, more than capable of wiping the floor with me individually - let alone as a team!
Seeing nothing in it, I decided to go for Serrin first. Sure, Makano may be broken in my opinion; but I have found that the best way of dealing with Serrin is with re-rolls (as opposed to abilities); and I'll get more of those to work with if I tackle him first.
Serrin was still hard work though, and I had to cycle through several of my avatars more than once (using Leafwind's ability) in order to secure enough re-rolls to secure victory against him. So by the time I came to face off against Makano; only four avatars remained, all of them on 1 Life Point.
When it came to Makano, the avatars did put up a good fight (clearing half of his challenges), but sadly all they had left to throw at him was not enough; and the game was ultimately lost.
Final Thoughts
Eight Epics has been an interesting game to play; but I'm not sure that it will be one that I will return to too frequently in the future. Not because it's bad, but more because it simply doesn't have a whole lot going on that would keep me coming back to it.
As you've seen from the various playthroughs here, the same avatars keep coming up again and again; which can get a little repetitive. Something which leads me to fully understand why the AEG release of this game came with a couple of in-box variants. It needs them!
That's not to say it's a bad game though. With its quick setup and play times it's a perfect filler game, or a nice way to round off a long days gaming.. It just doesn't pack the "big game in a little box" punch that say Harbor does.
So in summary, Eight Epics probably wouldn't be my first choice to bring to the gaming table; but if I were only looking to kill 20-30, it certainly wouldn't be my last.
Saturday, 27 May 2017
Creepy As All Balls
There's very little left in this world that frightens me anymore. I used to have quite the phobia of spiders, but I got past it; to the point where I am now actually happy to see them.
Clowns though.. That's another matter entirely. I still find clowns to be as creepy as all balls. Something that I believe started with my sister's collection of porcelain ones that I grew up with. Horrible, horrible things.. Not that they've got anything on this hideous glass monstrosity that I bought today..
Yeah. BOUGHT! Odd behavior given my feelings towards clowns in general; and even more bizarre when you consider just how f****d up this particular clown looks. Seriously! Look at that sinister grin, and the eye that has drifted away from the face as if Picasso blew this beast.
So why did I buy it, when just looking at it unsettles me and gives me an uneasy feeling in the very pit of my stomach?
Honestly I don't know. I can only reason that there is some part of me that wants me to best my fears and overcome my phobias. Presumably the same part of me that compelled me to buy this.. Either that, or there could be evil clown mind control techniques at work.
Clowns though.. That's another matter entirely. I still find clowns to be as creepy as all balls. Something that I believe started with my sister's collection of porcelain ones that I grew up with. Horrible, horrible things.. Not that they've got anything on this hideous glass monstrosity that I bought today..
Yeah. BOUGHT! Odd behavior given my feelings towards clowns in general; and even more bizarre when you consider just how f****d up this particular clown looks. Seriously! Look at that sinister grin, and the eye that has drifted away from the face as if Picasso blew this beast.
So why did I buy it, when just looking at it unsettles me and gives me an uneasy feeling in the very pit of my stomach?
Honestly I don't know. I can only reason that there is some part of me that wants me to best my fears and overcome my phobias. Presumably the same part of me that compelled me to buy this.. Either that, or there could be evil clown mind control techniques at work.
Thursday, 25 May 2017
Meeple Merson's Day Off
It's not very often that I get a day off in the middle of the week.. But then again, it's not every day that your boiler decides that hot water is an optional extra that you can do without.
The boiler has been a touch on the temperamental side for years now, but just lately it has really excelled itself; and this week there hasn't been a single day where it's done what it's supposed to do, and produced a tank of hot water.
Not a major problem in the current heatwave, but recalling some of the "fun" (and icy baths) I had last winter during a cold snap; it's probably better to sort this sooner rather than later. So I booked myself some emergency leave, and here I am. Sat in the house on what is a lovely sunny day, waiting for an engineer to turn up. Not an ideal way to spend a days holiday by any stretch of the imagination.
This is however where my (infuriating in the opinion of some people) optimism kicks in.
Whilst I'd sooner be out and about, that's not an option; so what can I do? Well, I have plenty of projects on the go, so I could spend some time on those. I have the internet, so I could learn something new. I have more than five bookshelves full of board games, three of DVD's, and two of video games; so I'm really not short of stuff to do.
Most importantly I have a day off I wasn't expecting, and when the universe gives you something like that; you should make the best of it!
The boiler has been a touch on the temperamental side for years now, but just lately it has really excelled itself; and this week there hasn't been a single day where it's done what it's supposed to do, and produced a tank of hot water.
Not a major problem in the current heatwave, but recalling some of the "fun" (and icy baths) I had last winter during a cold snap; it's probably better to sort this sooner rather than later. So I booked myself some emergency leave, and here I am. Sat in the house on what is a lovely sunny day, waiting for an engineer to turn up. Not an ideal way to spend a days holiday by any stretch of the imagination.
This is however where my (infuriating in the opinion of some people) optimism kicks in.
Whilst I'd sooner be out and about, that's not an option; so what can I do? Well, I have plenty of projects on the go, so I could spend some time on those. I have the internet, so I could learn something new. I have more than five bookshelves full of board games, three of DVD's, and two of video games; so I'm really not short of stuff to do.
Most importantly I have a day off I wasn't expecting, and when the universe gives you something like that; you should make the best of it!
Wednesday, 24 May 2017
10 x 10 Challenge #24: Eight Epics - Game #9
It looks like I've fallen behind again. Not with my gaming thankfully (Eight Epics - Game#9 was played on Sunday), but certainly on my blogging (as Eight Epics - Game #9 was played on SUNDAY!). I would like to be able say it's not my fault. That there were unforeseen circumstances.. And I might be able to do just that if I hadn't seen this eventuality coming a mile off.
This update has been a little slow in coming due to the fatigue that has been creeping up on me for weeks; and it was only a matter of time before something had to give. Thankfully though, I am happy to report that after a few days of taking things at a slower pace (or as close as my life comes to it); I am beginning to feel my energy levels pick up, and with a few early nights I should be as right as rain in no time.
So where are we at?
Not quite where I wanted to be by this point to be honest.
I had hoped to be a little further along in terms of the difficulty toggles at this juncture, but as the game is still proving a good challenge; I have kept to my original decision of only incrementing the difficulty with every game won. It was tempting to turn it all the way up for the last couple of games just to see how it would play out; but I'm so close to bringing home a win at this difficulty, I decided to stick with it.
So as with my previous game, I arranged the avatars as I had in game four, created a threat deck, and drew my first card..
Round 1 - Threat: Serrin, Shadow Reaper.
I was a little worried when I saw this as the first draw (I thought I was going to have another game five on my hands), but things went surprisingly well.. To a degree. I did push Caroosh a lot harder than I should have (pushing too hard being the running theme in this post, and did lead to him being eliminated); but with a few subsequent lucky rolls and some well timed uses of Sylliph's ability the threat was overcome a lot easier than I had expected.
At the end of the round the avatars as a whole had lost 10 Life Points (6 of which were Caroosh's), with only one other avatar taking any significant damage (being reduced to less than half of their starting Life Points).
Round 2 - Threat: Uluwash, Devouring Tide.
Uluwash managed to maintain his streak as one tricky customer in this game; requiring a lot of the avatars abilities to clear his challenges. Not that his slippery nature had quite the impact on the avatars that it had done previously, with the party easily pulling through with a respectable loss of only 18 Life Points amongst them.
Round 3 - Threat: Broxix, Pestilent Breath.
Next up was Broxix, and whilst I thought I used a fair few of the avatars abilities on Uluwash; Broxix took the biscuit (and the factory they were made in to boot). Beating Broxix came down to the wire (and the last active avatar), and the group as a whole had started to show some wear; with the total Life Points lost increasing to 25, and two of the avatars only holding on by one single point.
Round 4 - Threats: Makano, Drill Strider / Pirn Ramapging Overgrowth.
It wouldn't be a game of Eight Epics without Makano making an appearance; and in this instance things started off well enough (although I did lose another avatar clearing the first challenge). The first three of Makano's challenges were passed quite easily (with the exception of the loss), and without too much in the way of resistance. Challenge four however was an absolute nightmare!
By the time I had locked in the final dice I had lost another two avatars, with the other four being reduced to only 1 Life Point each.
Despite the odds being heavily stacked against them, the avatars did manage to clear two of Pirn's three challenges in the final round; which whilst not enough to win the game, was never the less quite impressive.
Final Thoughts
Another very close game, and the first time I have ever lost an avatar in the first round and still managed to make it to the second. Beyond that, I am not sure that there is much more that could be added in the way of additional commentary and reflection; so given my goal of reducing waffle, onward to game ten!
This update has been a little slow in coming due to the fatigue that has been creeping up on me for weeks; and it was only a matter of time before something had to give. Thankfully though, I am happy to report that after a few days of taking things at a slower pace (or as close as my life comes to it); I am beginning to feel my energy levels pick up, and with a few early nights I should be as right as rain in no time.
So where are we at?
Not quite where I wanted to be by this point to be honest.
I had hoped to be a little further along in terms of the difficulty toggles at this juncture, but as the game is still proving a good challenge; I have kept to my original decision of only incrementing the difficulty with every game won. It was tempting to turn it all the way up for the last couple of games just to see how it would play out; but I'm so close to bringing home a win at this difficulty, I decided to stick with it.
So as with my previous game, I arranged the avatars as I had in game four, created a threat deck, and drew my first card..
Round 1 - Threat: Serrin, Shadow Reaper.
I was a little worried when I saw this as the first draw (I thought I was going to have another game five on my hands), but things went surprisingly well.. To a degree. I did push Caroosh a lot harder than I should have (pushing too hard being the running theme in this post, and did lead to him being eliminated); but with a few subsequent lucky rolls and some well timed uses of Sylliph's ability the threat was overcome a lot easier than I had expected.
At the end of the round the avatars as a whole had lost 10 Life Points (6 of which were Caroosh's), with only one other avatar taking any significant damage (being reduced to less than half of their starting Life Points).
Round 2 - Threat: Uluwash, Devouring Tide.
Uluwash managed to maintain his streak as one tricky customer in this game; requiring a lot of the avatars abilities to clear his challenges. Not that his slippery nature had quite the impact on the avatars that it had done previously, with the party easily pulling through with a respectable loss of only 18 Life Points amongst them.
Round 3 - Threat: Broxix, Pestilent Breath.
Next up was Broxix, and whilst I thought I used a fair few of the avatars abilities on Uluwash; Broxix took the biscuit (and the factory they were made in to boot). Beating Broxix came down to the wire (and the last active avatar), and the group as a whole had started to show some wear; with the total Life Points lost increasing to 25, and two of the avatars only holding on by one single point.
Round 4 - Threats: Makano, Drill Strider / Pirn Ramapging Overgrowth.
It wouldn't be a game of Eight Epics without Makano making an appearance; and in this instance things started off well enough (although I did lose another avatar clearing the first challenge). The first three of Makano's challenges were passed quite easily (with the exception of the loss), and without too much in the way of resistance. Challenge four however was an absolute nightmare!
By the time I had locked in the final dice I had lost another two avatars, with the other four being reduced to only 1 Life Point each.
Despite the odds being heavily stacked against them, the avatars did manage to clear two of Pirn's three challenges in the final round; which whilst not enough to win the game, was never the less quite impressive.
Final Thoughts
Another very close game, and the first time I have ever lost an avatar in the first round and still managed to make it to the second. Beyond that, I am not sure that there is much more that could be added in the way of additional commentary and reflection; so given my goal of reducing waffle, onward to game ten!
Saturday, 20 May 2017
10 x 10 Challenge #23: Eight Epics - Game #8
Time for another game of Eight Epics, and as with my last game I will be keeping the order of the avatars and the difficulty toggles set as they were in the fourth game.
So with no new decisions to make, I prepared the avatars, created the threat deck; and drew my first card...
Round 1 - Threat: Makano, Drill Strider.
To say that me and this threat have history would be an understatement. To this date, Makano has been a massive thorn in my side every time that I have drawn him.. And I seem to draw him a lot (he's been drawn in six out of seven games I've played so far by my count)! This time however, things went very differently.
Whilst I did take a good few licks on the first challenge; I passed the subsequent three with great ease, meaning the avatars as a whole only lost 12 Life Points. Less than they lost to Narssis in the opening round of the last game; who in my opinion is comparatively a less difficult threat to overcome.
Round 2 - Threat: Uluwash, Devouring Tide.
Riding high on the success of round one, I was happy to see Uluwash drawn next. True, he had given me a hard time in the last game; but I would say that was the exception as opposed to the the rule. Little did I know at that point, that I was in store for more of the same.
High roll after high roll put a serious dent in the avatars; eliminating one (Jarroth), and leaving five others on half of their starting Life Point totals, or less.
Round 3 - Threat: Broxix, Pestilant Breath.
Last round I needed all low rolls. This round I needed all high rolls, so it was quite ironic and amusing to see all the low rolls come out as I tried to beat Broxix; just as all the high rolls had come out during my battle against Uluwash.
Putting my love of irony aside however, this meant the condition of the avatars went from bad at the end of the last round, to significantly worse by the end of this one; leaving only two of them standing (Leafwind and Ophinia), both with only 1 Life Point.
Round 4 - Threats: Narssis, Unholy One / Hronthar, Winged Flame.
The last round was pretty short and sweet as the remaining two avatars decided to try their luck with Narssis. However, being as badly depleted as they were they were unable to check off even a single challenge; ending the round and the game.
Final Thoughts
The dice were definitely against me this time, but I still made it to the final round (if only briefly); which I'm going to take as a good sign.
To me it means that I am getting closer to beating this difficulty setting; and I'm doing so more through strategy and critical thinking than I am through blind luck. Quite impressive (even if I do say so myself) when you consider that this is largely a luck driven game.
So with no new decisions to make, I prepared the avatars, created the threat deck; and drew my first card...
Round 1 - Threat: Makano, Drill Strider.
To say that me and this threat have history would be an understatement. To this date, Makano has been a massive thorn in my side every time that I have drawn him.. And I seem to draw him a lot (he's been drawn in six out of seven games I've played so far by my count)! This time however, things went very differently.
Whilst I did take a good few licks on the first challenge; I passed the subsequent three with great ease, meaning the avatars as a whole only lost 12 Life Points. Less than they lost to Narssis in the opening round of the last game; who in my opinion is comparatively a less difficult threat to overcome.
Round 2 - Threat: Uluwash, Devouring Tide.
Riding high on the success of round one, I was happy to see Uluwash drawn next. True, he had given me a hard time in the last game; but I would say that was the exception as opposed to the the rule. Little did I know at that point, that I was in store for more of the same.
High roll after high roll put a serious dent in the avatars; eliminating one (Jarroth), and leaving five others on half of their starting Life Point totals, or less.
Round 3 - Threat: Broxix, Pestilant Breath.
Last round I needed all low rolls. This round I needed all high rolls, so it was quite ironic and amusing to see all the low rolls come out as I tried to beat Broxix; just as all the high rolls had come out during my battle against Uluwash.
Putting my love of irony aside however, this meant the condition of the avatars went from bad at the end of the last round, to significantly worse by the end of this one; leaving only two of them standing (Leafwind and Ophinia), both with only 1 Life Point.
Round 4 - Threats: Narssis, Unholy One / Hronthar, Winged Flame.
The last round was pretty short and sweet as the remaining two avatars decided to try their luck with Narssis. However, being as badly depleted as they were they were unable to check off even a single challenge; ending the round and the game.
Final Thoughts
The dice were definitely against me this time, but I still made it to the final round (if only briefly); which I'm going to take as a good sign.
To me it means that I am getting closer to beating this difficulty setting; and I'm doing so more through strategy and critical thinking than I am through blind luck. Quite impressive (even if I do say so myself) when you consider that this is largely a luck driven game.
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