After my last post in this short series, it is is time to return to the familiar realm of the unfamiliar with our next item, The Front Nine. A game designed by Nick Case and published by A-Muse-Ment. A game that I know very little about.
But from the little I picked up discussing the finer points of this game with the stall holder at the UK Games Expo this year, I believe the game plays a little something like this..
Players spend their turns gaining and managing resources (sand, water, and probably other stuff), which they then use to build holes on their golf course; which is where things start to get interesting. The hole cards are physically laid end-to-end, with the end of one hole leading directly to the beginning of the next. So it is my understanding that if you can't lay the the hole, then you can't play the hole.
This gives the game a certain "take that" quality, as players vie for real table space; which is something that the game really runs with in one of its expansions (although I can't recall which one off the top of my head as I bought them both on the day); where rules and resources for fly-tipping and constructing electric pylons on your opponents courses are added.
However, whilst I'm familiar with these small details of the game; quite how you win, what the overall goal of the game is, or how you even play it still remains a mystery to me (as I haven't sat down with the rules just yet). It does look like fun though.
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